first version of tuio controlled camera
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340
Tools/TUIO_Simulator/LICENSE.txt
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340
Tools/TUIO_Simulator/LICENSE.txt
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GNU GENERAL PUBLIC LICENSE
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Version 2, June 1991
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Copyright (C) 1989, 1991 Free Software Foundation, Inc.
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Gnomovision version 69, Copyright (C) year name of author
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Yoyodyne, Inc., hereby disclaims all copyright interest in the program
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`Gnomovision' (which makes passes at compilers) written by James Hacker.
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<signature of Ty Coon>, 1 April 1989
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Ty Coon, President of Vice
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94
Tools/TUIO_Simulator/README.txt
Normal file
94
Tools/TUIO_Simulator/README.txt
Normal file
@ -0,0 +1,94 @@
|
||||
TUIO SIMULATOR
|
||||
--------------
|
||||
Copyright (c) 2005-2009 Martin Kaltenbrunner <mkalten@iua.upf.edu>
|
||||
This software is part of reacTIVision, an open source fiducial
|
||||
tracking and multi-touch framework based on computer vision.
|
||||
|
||||
http://reactivision.sourceforge.net/
|
||||
|
||||
Introduction:
|
||||
-------------
|
||||
This Simulator can be used by application developers for the
|
||||
design of tangible user interfaces based on the TUIO framework,
|
||||
without the actual need of a real table/camera setup in an
|
||||
earlier project phase.
|
||||
|
||||
The TuioSimulator simulates a virtual table with tangibles.
|
||||
It tracks the ID, position and orientation of virtual objects
|
||||
on a virtual table surface. This data is sent via a network
|
||||
connection to any client application. It implements the TUIO protocol,
|
||||
which is based on Open sound control. See the included PDF file for
|
||||
more information on this protocol.
|
||||
|
||||
Additionally the simulator provides a multi-touch finger tracking
|
||||
simulation, which is also included in the TUIO specification.
|
||||
|
||||
Application Start:
|
||||
------------------
|
||||
This application is based on the Java programming language.
|
||||
It needs a Java Runtime Environment version 1.5 or later
|
||||
installed on your system in order to function properly.
|
||||
See: http://java.sun.com/j2se/
|
||||
|
||||
You can start the application by double clicking TUIOSimulator.jar.
|
||||
Alternativly you can call "java -jar TUIOSimulator.jar" from the command line.
|
||||
|
||||
The default TUIO host is 127.0.0.1 (localhost)
|
||||
The default TUIO port is 3333.
|
||||
|
||||
If you want to send TUIO messages to an alternative host or port,
|
||||
you can start the application with -host and -port command line options.
|
||||
|
||||
Handling:
|
||||
---------
|
||||
* Dragging objects onto the white table surface will make them visible
|
||||
for the "virtual sensor". An activated object is marked with a green frame.
|
||||
The corresponding object ID number is written onto the object surface.
|
||||
|
||||
* Shift-Dragging an object is equivalent to lifting an object from the surface.
|
||||
|
||||
* Right-Dragging an object rotates it.
|
||||
The black bar within the object indicates its current rotation angle.
|
||||
|
||||
* Shift-Right-Dragging is changing the face of volumetric objects.
|
||||
Volumetric objects (e.g. cubes) are marked with a dot in their centre.
|
||||
|
||||
* Simple mouse-dragging on the table creates cursor events
|
||||
|
||||
* Press SHIFT while dragging to create a sticky cursor
|
||||
|
||||
* Continue to manipulate any sticky cursor by moving its gray area
|
||||
|
||||
* Remove sticky cursors by SHIFT clicking in its gray area
|
||||
|
||||
* Press CTRL while dragging to add a cursor to a group
|
||||
|
||||
* Moving any cursor of a group will move the other group members
|
||||
|
||||
* Remove cursors from a group by CTRL clicking in its dark gray area
|
||||
|
||||
* Choosing "Reset" from the "File" menu, resets the Simulator to its original state.
|
||||
|
||||
* Enabling "Verbose" in the "File" menu, will print TUIO events to the console.
|
||||
|
||||
|
||||
Session Configuration:
|
||||
----------------------
|
||||
* see resources/config.xml for an example
|
||||
* generic object types:
|
||||
name, shape, colour, description
|
||||
* the current object list:
|
||||
type, faces, position, angle
|
||||
|
||||
References:
|
||||
-----------
|
||||
This application uses the JavaOSC OpenSound Control library.
|
||||
See http://www.mat.ucsb.edu/~c.ramakr/illposed/javaosc.html
|
||||
for more information and the source code.
|
||||
|
||||
Acknowledgements:
|
||||
----------------
|
||||
Thanks to Laszlo Bacsi <lackac@gmail.com> and to
|
||||
Daniel Gallardo <dgallardo@iua.upf.edu>
|
||||
for the inspiration for an improved multi-touch simulation
|
||||
using shift-click for permanent cursors and ctrl-click for cursor groups.
|
BIN
Tools/TUIO_Simulator/TuioSimulator.jar
Normal file
BIN
Tools/TUIO_Simulator/TuioSimulator.jar
Normal file
Binary file not shown.
117
Tools/TUIO_Simulator/resources/config.xml
Normal file
117
Tools/TUIO_Simulator/resources/config.xml
Normal file
@ -0,0 +1,117 @@
|
||||
<?xml version='1.0' encoding='ISO-8859-1'?>
|
||||
|
||||
<!--
|
||||
|
||||
shapes:
|
||||
circle, square, roundsquare, triangle, star
|
||||
octagon, ellipse, cross, pentagon, hexagon
|
||||
|
||||
colors:
|
||||
RGB in HEX format
|
||||
white=FFFFFF, black=000000, red=FF0000, etc.
|
||||
|
||||
-->
|
||||
|
||||
<tuio>
|
||||
|
||||
<!--
|
||||
the definition of the various object classes
|
||||
you can define the shape, color and name of each object
|
||||
-->
|
||||
|
||||
<class name="blue cube" shape="square" color="174EAA" description="blue cube"/>
|
||||
<class name="red cube" shape="square" color="DC1F2C" description="red cube"/>
|
||||
<class name="green cube" shape="square" color="0EA44A" description="green cube"/>
|
||||
<class name="yellow cube" shape="square" color="E4D81F" description="yellow cube"/>
|
||||
|
||||
<class name="blue square" shape="square" color="174EAA" description="blue square"/>
|
||||
<class name="red square" shape="square" color="DC1F2C" description="red square"/>
|
||||
<class name="green square" shape="square" color="0EA44A" description="green square"/>
|
||||
<class name="yellow square" shape="square" color="E4D81F" description="yellow square"/>
|
||||
|
||||
<class name="blue disk" shape="circle" color="174EAA" description="blue disk"/>
|
||||
<class name="red disk" shape="circle" color="DC1F2C" description="red disk"/>
|
||||
<class name="green disk" shape="circle" color="0EA44A" description="green disk"/>
|
||||
<class name="yellow disk" shape="circle" color="E4D81F" description="yellow disk"/>
|
||||
|
||||
<class name="blue pentagon" shape="pentagon" color="174EAA" description="blue pentagon"/>
|
||||
<class name="red pentagon" shape="pentagon" color="DC1F2C" description="red pentagon"/>
|
||||
<class name="green pentagon" shape="pentagon" color="0EA44A" description="green pentagon"/>
|
||||
<class name="yellow pentagon" shape="pentagon" color="E4D81F" description="yellow pentagon"/>
|
||||
|
||||
<class name="blue round" shape="roundsquare" color="174EAA" description="blue round"/>
|
||||
<class name="red round" shape="roundsquare" color="DC1F2C" description="red round"/>
|
||||
<class name="green round" shape="roundsquare" color="0EA44A" description="green round"/>
|
||||
<class name="yellow round" shape="roundsquare" color="E4D81F" description="yellow round"/>
|
||||
|
||||
<class name="blue star" shape="star" color="174EAA" description="blue star"/>
|
||||
<class name="red star" shape="star" color="DC1F2C" description="red star"/>
|
||||
<class name="green star" shape="star" color="0EA44A" description="green star"/>
|
||||
<class name="yellow star" shape="star" color="E4D81F" description="yellow star"/>
|
||||
|
||||
<!--
|
||||
the definition of the actual object instances
|
||||
you can define the type, IDs and position each object
|
||||
-->
|
||||
|
||||
|
||||
<!--
|
||||
first we create four squares with the according fiducial IDs from 0-3
|
||||
-->
|
||||
|
||||
<object class="blue square" fiducials="0" active="false" xpos="120" ypos="30" angle="0"/>
|
||||
<object class="red square" fiducials="1" active="false" xpos="180" ypos="30" angle="0"/>
|
||||
<object class="yellow square" fiducials="2" active="false" xpos="240" ypos="30" angle="0"/>
|
||||
<object class="green square" fiducials="3" active="false" xpos="300" ypos="30" angle="0"/>
|
||||
|
||||
<!--
|
||||
here we create four disks with the IDs from 4-7
|
||||
-->
|
||||
|
||||
<object class="blue disk" fiducials="4" active="false" xpos="500" ypos="30" angle="0"/>
|
||||
<object class="red disk" fiducials="5" active="false" xpos="560" ypos="30" angle="0"/>
|
||||
<object class="yellow disk" fiducials="6" active="false" xpos="620" ypos="30" angle="0"/>
|
||||
<object class="green disk" fiducials="7" active="false" xpos="680" ypos="30" angle="0"/>
|
||||
|
||||
<!--
|
||||
here we create 2x four rounded squares, please note that you can actually repeat fiducial IDs
|
||||
-->
|
||||
|
||||
<object class="blue round" fiducials="8" active="false" xpos="50" ypos="100" angle="0"/>
|
||||
<object class="blue round" fiducials="8" active="false" xpos="50" ypos="160" angle="0"/>
|
||||
<object class="red round" fiducials="9" active="false" xpos="50" ypos="220" angle="0"/>
|
||||
<object class="red round" fiducials="9" active="false" xpos="50" ypos="280" angle="0"/>
|
||||
|
||||
<object class="yellow round" fiducials="10" active="false" xpos="50" ypos="340" angle="0"/>
|
||||
<object class="yellow round" fiducials="10" active="false" xpos="50" ypos="400" angle="0"/>
|
||||
<object class="green round" fiducials="11" active="false" xpos="50" ypos="460" angle="0"/>
|
||||
<object class="green round" fiducials="11" active="false" xpos="50" ypos="520" angle="0"/>
|
||||
|
||||
<!--
|
||||
these are four cubes, please note that we use four sides with different IDs
|
||||
-->
|
||||
|
||||
<object class="blue cube" fiducials="12,13,14,15" active="false" xpos="750" ypos="100" angle="0"/>
|
||||
<object class="red cube" fiducials="16,17,18,19" active="false" xpos="750" ypos="160" angle="0"/>
|
||||
<object class="yellow cube" fiducials="20,21,22,23" active="false" xpos="750" ypos="220" angle="0"/>
|
||||
<object class="green cube" fiducials="24,25,26,27" active="false" xpos="750" ypos="280" angle="0"/>
|
||||
|
||||
<!--
|
||||
here we create four pentagon shaped objects
|
||||
-->
|
||||
|
||||
<object class="blue pentagon" fiducials="28" active="false" xpos="120" ypos="570" angle="0"/>
|
||||
<object class="red pentagon" fiducials="29" active="false" xpos="180" ypos="570" angle="0"/>
|
||||
<object class="yellow pentagon" fiducials="30" active="false" xpos="240" ypos="570" angle="0"/>
|
||||
<object class="green pentagon" fiducials="31" active="false" xpos="300" ypos="570" angle="0"/>
|
||||
|
||||
<!--
|
||||
and finally four star shaped objects
|
||||
-->
|
||||
|
||||
<object class="blue star" fiducials="32" active="false" xpos="500" ypos="570" angle="0"/>
|
||||
<object class="red star" fiducials="33" active="false" xpos="560" ypos="570" angle="0"/>
|
||||
<object class="yellow star" fiducials="34" active="false" xpos="620" ypos="570" angle="0"/>
|
||||
<object class="green star" fiducials="35" active="false" xpos="685" ypos="570" angle="0"/>
|
||||
|
||||
</tuio>
|
51
Tools/TUIO_Simulator/resources/index.html
Normal file
51
Tools/TUIO_Simulator/resources/index.html
Normal file
@ -0,0 +1,51 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>
|
||||
reacTIVision documentation
|
||||
</title>
|
||||
<style type="text/css">
|
||||
body { font-family:sans-serif; }
|
||||
A:link { color:red; }
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<h1>object handling</h1>
|
||||
|
||||
<ul>
|
||||
<li>simple mouse-dragging moves the selected object ON the table
|
||||
<li>right mouse-dragging rotates the selected object ON the table
|
||||
<p>
|
||||
<li>SHIFT mouse-dragging moves the selected object OVER the table surface
|
||||
<li>moving the object out of the (round) table area, deactivates it
|
||||
<li>active objects have a black rotation mark, inactive objects are grayed out
|
||||
<p>
|
||||
<li>SHIFT right-mouse-dragging changes the face of an object with multiple faces
|
||||
<p>
|
||||
<li>moving the mouse over an object holding the CTRL-key displays the object's type
|
||||
</ul>
|
||||
|
||||
<h1>cursor handling</h1>
|
||||
|
||||
<ul>
|
||||
<li>simple mouse-dragging on the table creates cursor events
|
||||
<li>press SHIFT while dragging to create a sticky cursor
|
||||
<li>continue to manipulate any sticky cursor by moving its gray area
|
||||
<li>remove sticky cursors by SHIFT clicking in its gray area
|
||||
<li>press CTRL while dragging to add a cursor to a group
|
||||
<li>moving any cursor of a group will move the other group members
|
||||
<li>remove cursors from a group by CTRL clicking in its dark gray area
|
||||
</ul>
|
||||
|
||||
<h1>configuration</h1>
|
||||
|
||||
<ul>
|
||||
<li>the general configuration can be edited in XML format in the file resources/config.xml
|
||||
<li>you can edit generic object classes and configure specifc object instances
|
||||
<li>you can create volumetric objects by assigning various fiducial IDs to an instance
|
||||
<li>it is possible to freely assign any ID in any particular order
|
||||
<li>fiducial IDs can appear various times in the same setup
|
||||
</ul>
|
||||
|
||||
</body>
|
||||
</html>
|
BIN
Tools/TUIO_Simulator/source.zip
Normal file
BIN
Tools/TUIO_Simulator/source.zip
Normal file
Binary file not shown.
Reference in New Issue
Block a user