[/Script/Engine.CollisionProfile] +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True) +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) +EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore))) [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/Stadler_Messestand/MAPS/Stadler_Messestand.Stadler_Messestand LocalMapOptions= TransitionMap= bUseSplitscreen=True TwoPlayerSplitscreenLayout=Horizontal ThreePlayerSplitscreenLayout=FavorTop GameInstanceClass=/Script/Engine.GameInstance GameDefaultMap=/Game/Stadler_Messestand/MAPS/Stadler_Messestand.Stadler_Messestand ServerDefaultMap=/Engine/Maps/Entry GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C GlobalDefaultServerGameMode=None [/Script/Engine.RendererSettings] r.ReflectionMethod=1 r.GenerateMeshDistanceFields=True r.DynamicGlobalIlluminationMethod=1 r.Mobile.EnableNoPrecomputedLightingCSMShader=1 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true r.Shadow.Virtual.Enable=1 r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8 r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 r.MobileHDR=True r.Mobile.ShadingPath=1 r.Mobile.AllowDitheredLODTransition=False r.Lumen.TraceMeshSDFs=1 r.SkinCache.CompileShaders=True r.RayTracing=False r.Lumen.HardwareRayTracing=False r.VirtualTextures=True r.VirtualTexturedLightmaps=True r.RayTracing.Shadows=False r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True r.Lumen.HardwareRayTracing.LightingMode=2 r.LocalFogVolume.ApplyOnTranslucent=True r.HeterogeneousVolumes.Shadows=True r.VertexFoggingForOpaque=False r.ReflectionCaptureResolution=2048 r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True r.Mobile.FloatPrecisionMode=1 r.Mobile.AntiAliasing=1 r.Mobile.VirtualTextures=False r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True r.AllowGlobalClipPlane=True r.PathTracing=True r.Nanite.ProjectEnabled=True r.Mobile.Forward.EnableClusteredReflections=True [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 -D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM6 -D3D11TargetedShaderFormats=PCD3D_SM5 +D3D11TargetedShaderFormats=PCD3D_SM5 [/Script/LinuxTargetPlatform.LinuxTargetSettings] -TargetedRHIs=SF_VULKAN_SM5 +TargetedRHIs=SF_VULKAN_SM6 [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/StadlerMessestand") +ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/StadlerMessestand") GenerateDefaultTimecodeFrameRate=(Numerator=30,Denominator=1) GameEngine=/Script/DisplayCluster.DisplayClusterGameEngine UnrealEdEngine=/Script/DisplayClusterEditor.DisplayClusterEditorEngine GameViewportClientClassName=/Script/DisplayCluster.DisplayClusterViewportClient [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True SecurityToken=DD910F804FD078315A5521841626351E bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False bUseCompression=False bLogFiles=False bReportStats=False ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress=