update szene - flickern fast weg :)
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@ -29,6 +29,31 @@ r.Shadow.Virtual.Enable=1
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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r.MobileHDR=True
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r.Mobile.ShadingPath=1
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r.Mobile.AllowDitheredLODTransition=False
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r.Lumen.TraceMeshSDFs=1
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r.SkinCache.CompileShaders=True
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r.RayTracing=False
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r.Lumen.HardwareRayTracing=False
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r.VirtualTextures=True
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r.VirtualTexturedLightmaps=True
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r.RayTracing.Shadows=False
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r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True
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r.Lumen.HardwareRayTracing.LightingMode=2
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r.LocalFogVolume.ApplyOnTranslucent=True
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r.HeterogeneousVolumes.Shadows=True
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r.VertexFoggingForOpaque=False
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r.ReflectionCaptureResolution=2048
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r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
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r.Mobile.FloatPrecisionMode=1
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r.Mobile.AntiAliasing=1
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r.Mobile.VirtualTextures=False
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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r.AllowGlobalClipPlane=True
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r.PathTracing=True
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r.Nanite.ProjectEnabled=True
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r.Mobile.Forward.EnableClusteredReflections=True
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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@ -50,6 +75,7 @@ AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/StadlerMessestand")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/StadlerMessestand")
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GenerateDefaultTimecodeFrameRate=(Numerator=30,Denominator=1)
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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@ -1,6 +1,8 @@
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=8182430B4A9CDCFA9AD00A83B9062F8C
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ProjectName=First Person BP Game Template
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bUseBorderlessWindow=True
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Description=Stadler
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[StartupActions]
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bAddPacks=True
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@ -8,3 +10,4 @@ InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
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[SectionsToSave]
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+Section=StartupActions
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@ -10,6 +10,13 @@
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"TargetAllowList": [
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"Editor"
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]
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},
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{
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"Name": "GPULightmass",
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"Enabled": true
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}
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],
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"TargetPlatforms": [
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"Windows"
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]
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}
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