StadlerStandVisualization/StadlerMessestand/Content/Stadler_Messestand/Materials
2024-12-04 19:34:52 +01:00
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Grey.uasset update level- no lights no fx - pure 3d and shader 2024-11-29 18:08:33 +01:00
Ground1.uasset update level- no lights no fx - pure 3d and shader 2024-11-29 18:08:33 +01:00
Ground_Blue.uasset update level- no lights no fx - pure 3d and shader 2024-11-29 18:08:33 +01:00
Ground_Chrome.uasset update level- no lights no fx - pure 3d and shader 2024-11-29 18:08:33 +01:00
Ground.uasset update level- no lights no fx - pure 3d and shader 2024-11-29 18:08:33 +01:00
Leucht_Blau.uasset update level- no lights no fx - pure 3d and shader 2024-11-29 18:08:33 +01:00
M_BodenHalle.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Boosts.uasset update 2024-12-04 13:13:23 +01:00
M_Deckenspots.uasset update 2024-12-04 13:13:23 +01:00
M_Display_INFO.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Display_Screen_Mat.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Forum_Logo.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Gaze_decke1.uasset update 2024-12-04 13:13:23 +01:00
M_Gaze_decke.uasset update 2024-12-04 13:13:23 +01:00
M_Gaze_wall.uasset update 2024-12-04 13:13:23 +01:00
M_Gaze.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Glare_White_on_Transparent_500x500_Mat.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Glas_BOOST.uasset update 2024-12-04 13:13:23 +01:00
M_Glas_V2.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Glas_V3.uasset update 2024-12-03 17:07:39 +01:00
M_GlasBoost.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Glass_white1.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Glass_white.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Glass_yellow.uasset update 2024-12-04 13:13:23 +01:00
M_Glass.uasset update 2024-12-04 13:13:23 +01:00
M_Grey.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_GreyGlossyPlastik1.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_GreyGlossyPlastik2.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_GreyGlossyPlastik3.uasset update 2024-12-04 13:13:23 +01:00
M_GreyGlossyPlastik.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Ground_Blue.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Ground_Chrome1.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Ground_Chrome.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Ground.uasset update 2024-12-04 13:13:23 +01:00
M_Leucht_Blau.uasset update 2024-12-04 13:13:23 +01:00
M_Leucht_white1.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Leucht_white.uasset ndisplay setup 2024-12-04 19:34:52 +01:00
M_Linien_GLOW.uasset update 2024-12-04 13:13:23 +01:00
M_LOGOS_Leucht_Blau.uasset update 2024-12-04 13:13:23 +01:00
M_PrototypeGrid.uasset update 2024-12-04 13:13:23 +01:00
M_Schilder.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Solid.uasset update 2024-12-04 13:13:23 +01:00
M_Transparent_Vorhang.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Wand_2_Big.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Wand_Big_1.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Wand_Bild_1.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Wand_Bunt.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Wand_Welcome.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_WOO_Dark_2.uasset update 2024-12-04 13:13:23 +01:00
M_WOO_Dark.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Wood_Pine.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
M_Wood.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
Material171.uasset update level- no lights no fx - pure 3d and shader 2024-11-29 18:08:33 +01:00
Material194.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
Material202.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
Material206.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
Material207.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
MI_Solid_Blue.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
NewMaterial.uasset update level- no lights no fx - pure 3d and shader 2024-11-29 18:08:33 +01:00
T_Display_Screen_Mat.uasset update level- no lights no fx - pure 3d and shader 2024-11-29 18:08:33 +01:00
T_Logo_Holtmann_Mat.uasset add angle offset to camera, add near fade out (dither) to all materials 2024-12-04 10:55:07 +01:00
Transparent_Vorhang.uasset update level- no lights no fx - pure 3d and shader 2024-11-29 18:08:33 +01:00
Wood.uasset update level- no lights no fx - pure 3d and shader 2024-11-29 18:08:33 +01:00