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[/Script/Engine.CollisionProfile]
+Profiles = (Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
+DefaultChannelResponses = (Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
+EditProfiles = (Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap = /Game/Stadler_Messestand/MAPS/Stadler_Messestand.Stadler_Messestand
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LocalMapOptions =
TransitionMap =
bUseSplitscreen = True
TwoPlayerSplitscreenLayout = Horizontal
ThreePlayerSplitscreenLayout = FavorTop
GameInstanceClass = /Script/Engine.GameInstance
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GameDefaultMap = /Game/Stadler_Messestand/MAPS/Stadler_Messestand.Stadler_Messestand
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ServerDefaultMap = /Engine/Maps/Entry
GlobalDefaultGameMode = /Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
GlobalDefaultServerGameMode = None
[/Script/Engine.RendererSettings]
r.ReflectionMethod = 1
r.GenerateMeshDistanceFields = True
r.DynamicGlobalIlluminationMethod = 1
r.Mobile.EnableNoPrecomputedLightingCSMShader = 1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange = True
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange = true
r.Shadow.Virtual.Enable = 1
r.DefaultFeature.LocalExposure.HighlightContrastScale = 0.8
r.DefaultFeature.LocalExposure.ShadowContrastScale = 0.8
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r.MobileHDR = True
r.Mobile.ShadingPath = 1
r.Mobile.AllowDitheredLODTransition = False
r.Lumen.TraceMeshSDFs = 1
r.SkinCache.CompileShaders = True
r.RayTracing = False
r.Lumen.HardwareRayTracing = False
r.VirtualTextures = True
r.VirtualTexturedLightmaps = True
r.RayTracing.Shadows = False
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject = True
r.Lumen.HardwareRayTracing.LightingMode = 2
r.LocalFogVolume.ApplyOnTranslucent = True
r.HeterogeneousVolumes.Shadows = True
r.VertexFoggingForOpaque = False
r.ReflectionCaptureResolution = 2048
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject = True
r.Mobile.FloatPrecisionMode = 1
r.Mobile.AntiAliasing = 1
r.Mobile.VirtualTextures = False
r.ReflectionEnvironmentLightmapMixBasedOnRoughness = True
r.AllowGlobalClipPlane = True
r.PathTracing = True
r.Nanite.ProjectEnabled = True
r.Mobile.Forward.EnableClusteredReflections = True
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI = DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats = PCD3D_SM5
+D3D12TargetedShaderFormats = PCD3D_SM6
-D3D11TargetedShaderFormats = PCD3D_SM5
+D3D11TargetedShaderFormats = PCD3D_SM5
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
-TargetedRHIs = SF_VULKAN_SM5
+TargetedRHIs = SF_VULKAN_SM6
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass = Desktop
AppliedTargetedHardwareClass = Desktop
DefaultGraphicsPerformance = Maximum
AppliedDefaultGraphicsPerformance = Maximum
[/Script/Engine.Engine]
+ActiveGameNameRedirects = (OldGameName="TP_FirstPersonBP",NewGameName="/Script/StadlerMessestand")
+ActiveGameNameRedirects = (OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/StadlerMessestand")
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GenerateDefaultTimecodeFrameRate = (Numerator=30,Denominator=1)
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GameEngine = /Script/DisplayCluster.DisplayClusterGameEngine
UnrealEdEngine = /Script/DisplayClusterEditor.DisplayClusterEditorEngine
GameViewportClientClassName = /Script/DisplayCluster.DisplayClusterViewportClient
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin = True
bAllowNetworkConnection = True
SecurityToken = DD910F804FD078315A5521841626351E
bIncludeInShipping = False
bAllowExternalStartInShipping = False
bCompileAFSProject = False
bUseCompression = False
bLogFiles = False
bReportStats = False
ConnectionType = USBOnly
bUseManualIPAddress = False
ManualIPAddress =